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Archive for 2012|Yearly archive page

My Ten Best Stories Of 2012

In General on December 27, 2012 at 10:20 pm

It’s been one hell of a year at Kotaku. I’ve spent a ton of time writing and reporting stories–some that I’m proud of, others that I’m not so proud of. Let’s focus on the former.

I’ve gone through the several hundred posts I wrote this year and picked out ten of my favorites. Here they are.

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Enter Kotaku

In Gaming, Media on February 2, 2012 at 12:00 pm

Starting Monday, February 6, I will be a full-time reporter at the Gawker Media blog Kotaku, where I will be covering stories in gaming news and culture.

This is an extremely exciting opportunity for me. As one of the biggest websites in the industry, with a gigantic, loyal readership that includes just about every gamer on the planet, Kotaku will be a fantastic platform for my work and an excellent place for me to write, learn, and report. In other words, I can’t fucking wait.

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RE: “‘Your Story Sucks’ Sucks”

In General on January 25, 2012 at 9:02 pm

Earlier today, I published a piece titled “Your Story Sucks,” in which I describe how much I detest the phrase “your story sucks.”

Later this afternoon, writer Richard Goodness posted a rebuttal titled “‘Your Story Sucks’ Sucks,” in which he refutes many of my points. It’s a great read, though I disagree with much of what he says. But there’s something I’d like to clarify.

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Your Story Sucks

In Gaming on January 25, 2012 at 3:28 pm

On Twitter yesterday, my friend Andrew Groen wrote something that bugged me.

“It’s always baffling that so many people place so much importance on the story of a video game when game stories are near universally shit,” he said.

While Twitter is regularly filled with sweeping generalizations like this, Andrew’s statement rubbed me all sorts of wrong ways. “Game stories are near universally shit.” What does that even mean? How can a 30-year-old form of media that has told tales in myriad forms, from the text-based enchantments of interactive fiction to the melodramatic zippers of Japanese role-playing games, be “near universally shit”?

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